Sunday, August 7, 2011

It's Been A Lot Of Wandering Open Spaces

There are some right odd fixtures on the landscape tho.
I've been spending the last week and some doing nothing more than wandering the areas outside of Phlan and trying to grind my characters up. Probably pointless to try and do things that way, but shucks. When I went to examine one of the other semi-interesting things outside, I found this block of text:
NEVER is a good time to see this. EVER.
So, not quite sure what I should be doing in the game at this point, I've been in a holding pattern of grinding. Not sure where I should go outside but trying to find a) nomads, and b) a kobold army. Haven't found either. Afraid to go back inside the city because Valhingen is too tough for me... Now, there are areas of Northern Phlan and Southern Phlan gates I could go through and check out... but again, not sure if I'd be wandering into a meat grinder or not.
Over the teeth and over the gums, look out tummy, here I come!
I dunno if I require more hand holding or not. I don't enjoy games where I am being led around by the nose throughout the entire bloody thing, but right now I don't know if I have the concentration powers to keep it together now that I have been booted out the front door and been told "The world is now yours. Take it in your hands and feast!"
This picture would fit in the dictionary under the definition of "swarming".
I think I'll head back into North and South Phlan and try mapping/clearing out those areas. If they are too tough for me, then I'll head back out here in the Wilds again and see if I can find those bloody nomads and kobolds again. Although, badass as I am against a party of 15 kobolds (they fall like wheat under a scythe) I don't think I'm tough enough to disrupt an entire kobold army.
My entire party had an attack of brown trousers when this guy popped up.
Still tho, even tho I am kind of in a confused muddle right now, it's still a moderately enjoyable confused muddle. Moderately enjoying myself stomping on monsters at the moment. I need to get back on track pretty quick however, because if I can't get a break, I'm going to start losing interest and THAT, my fine furry friends, would suck.
It's a pueblo! Run For Cover!
I still dunno what a quickling is, except for one thing about them: they are very very deadly.
HERE would have been an EXCELLENT time to have the control snakes spell.
Oh my God, the minotaurs HAVE US SURROUNDED
You should be able to tell from the last couple screen shots that the flora and fauna around Phlan is totally ridiculous- there is no way all these various types of animals, both intelligent and non, would live around each other. It's crazy. But then, most of these settings are and I guess that's part of the fun, isn't it? I'll see you in the next couple of days with an update on the gates into Northern and Southern Phlan.
Oh my good LORD- this is insane.

1 comment:

  1. Quicklings!? I thought these were made up by one of my DMs. Basically the history I got from him is imagine they're like Halfings, but have a permanent haste on them. They only have about 3 adventuring years in them and then they usually settle down to have a family before they die at the ripe old age of 7 years. Probably something similar to this.